Sorry, Mario...I am not big into video games.
It seems like every year I play just a few times, and usually I play the same three or four games, which is fine because this schedule enables me to continue doing more productive things (like watching Teen Mom) and saves The Peaches some money.
The problem is that when I do play these games, I play them obsessively- for 12 straight hours and days on end. I abandon all of my responsibilities- whether it's convenient or not, sit in a chair, and stare at a 21-inch computer monitor. Then, just as the wave of compulsion washed over me, it washes away and I walk away a few pounds lighter (too.busy.to.eat) and find Mr. Peaches so he remembers me before it's too late. I am very suddenly no longer interested in Mario, Europa Universalis, or Sim City. Or in whatever other decade-old game I have suddenly remembered existed.
This week, I remembered that The Sims existed.
The Sims first debuted in 2000, and I remember playing it that year on miss sarah's computer. Basically, it's a game where you play God, without all of that pesky "free-will" business. You create and maintain a household and the people who live in it. You.control.everything. And anyone who has known me for a second knows that I love control.
All of this is well and good, and I could easily write a few blog posts on how much fun it is to decorate a virtual house that you have built, create the virtual people and the virtual personalities who live in it, and help these virtual people achieve in their careers, and even have little virtual babies if you so choose. But I'm actually writing to ask you to let me convince you that Electronic Arts, the makers of The Sims, simplified and paralleled real life with astonishing accuracy.
True story.
Part One- Background
Okay, so once you build and furnish your house, your job as God is to keep your Sims (the people) happy. They have a few basic needs and a status bar for each, so you can prioritize them according to severity.
- Bladder
- Hygiene
- Hunger
- Energy
- Fun
- Social
- Comfort
- Room
These needs are pretty self-explanatory: You need to tell your Sims when to use the bathroom, take a shower, eat, sleep (or drink espresso, as the case may be), and have fun. The Sims need to make and talk to friends, and if they neglect a friendship over time, this person ceases to remain their friend. They also don't like to be physically uncomfortable for long periods of time (they need to sit in a comfy chair or take a bath, for example). "Room" can best be described as a measure of claustrophobia- Sims need natural light, plants, and furnishings/decor they can enjoy.
Part Two to follow- and I promise it's somehow related to Christmas.
Speaking of which, Merry Christmas to you, Dear Reader. I hope you're having a better day than this kid (who is clearly on to something).